When people think of managing an institute, the word ‘game’ might be the last thing that comes to mind. However, with the discovery of gamification, things will be diferent. Learn just how gamification does this by not only improving methodological thinking of leaders by 50% but also help ease planning in general.
Gamified Platforms and Solutions
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In this technologically advanced world that we live in, solutions in the form of software are now something that is being sold by companies to bigger companies. Among them is a type that goes even further: the ones that are gamified. Gamified platforms serve uses such as:
- Increase retention in training and menial tasks.
- Boost sales and marketing strategies.
- Help streamline tasks and keep focus.
Levio is an example of such a platform. If customized enough, it can very well be morphed to fit a company’s needs. Not only in planning and training, but also the management of said things. Imagine that every time someone finishes their work, they actually come back to do more on their own accord. That is the power of gamification. As gamification is:
“The only thing that can make people willingly do things against their self-interest” –Gabe Zichermann
Institutional Management and Gamification
So obviously gamification is something that helps boost retention and motivation. But you may be asking yourself ‘what does it have to do with management?’ Those contexts by themselves may not be too useful, but once you consider the burden of managing such a project, you may find problems like:
- Abundance of work
- Difficult time management
- Vague priorities
- Unclear goals
All of the problems above are things that, once met, would impact heavily on the managing individual’s morale. Once they lose main interest in managing such things, they may suffer efficiency. Or worse, they may be completely overwhelmed and cause the project to fail.
Gamification helps with this by lightening most of the manager’s burdens of objective clutter, thus helping them be more organized. But that’s not all. As gamification also seek to help improve their creative thinking and enjoyment of working on the project. An example of this in effect is:
“Newly developed leaders proposed 30 new ideas to assist in current projects, as part of the “Smart Idea Challenge.” This generated $1 million in revenue, as well as cost savings for current clients.” –Forbes
With those new leaders having gone through a gamified training program.
Gamification for Management
Through dynamics that are based on games, it has been proven that managing employees’ satisfaction grows quite substantially. This is due to their job being easier with the help of not only the automation that the technology provides, but the fun of using such things. In the same citation, you may also find out that the employees in question also seem to still be using it after a period of 6 months. This proves the retention rate a gamified solution offers in opposition to their non-gamified alternatives. An example of this is how employees don’t use solutions specifically invested in by the company to help ease their work.
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And finally, there are more than often cases where the project managers themselves are completely disengaged. Such an incident may prove catastrophic for a project as big as an institute. When the managers themselves are indifferent towards their work, the employees working under them would most likely be disengaged as well.
Overcoming Larger Institutions
Though institution such as this is not a competition per se, it would still be favorable to sit on the top wouldn’t you say? First, study what the leaders do and follow what they do right. Once you’re certain you are of equal terms, go beyond and see what they haven’t thought of. Things such as gamification might be the thing that helps you start on your path to innovating your projects.