Release Date : 2014
Client : Lighthouse
Platform : Mobile
Game Engine : Unity VR

Eating Disorder Behaviour Training Simulation

OBJECTIVE

Once the eating disorder patients acknowledge their disoriented perspective towards food, a practice to reduce that matter is needed in order to help them slowly getting out of their condition. Providing a training simulator might be efficient as the patients can practice more effectively through immersive environment.

SOLUTION

As the extension of collaboration with Lighthouse Indonesia in dealing with eating disorder patients, we created Eating Behavior Training Simulator. The game is supported with Oculus VR to provide an immersive therapy experience.

KEY POINT

• Immersive simulation
• Packed with educational material about eating disorder

Screenshots