Agate Level Up’s Experience Day
Representatives from dozens of companies attended Agate Level Up’s event, Experience Day, at Grand Tjokro Hotel on 25th of September, and rest assured, they all left the event with plenty about gamification and beyond.
With a marvelous presentation from Marvin Lee, Agate’s VP of Gamified Learning, the participants of the events were first introduced about gamification with gamification. The materials were actually a simple gamified presentation with bite-sized points, powered by Levio. Between the materials were actually fun, small quizzes to give participants a hint where today’s learning is going to move.
After the gamified experience of learning through the presentation, the participants were then surprised that their name tags served a different purpose besides being icebreakers. The different colored name tags were used to color code the participants into small focus groups as they share their experience with holding a corporate training, being a consultant and of course, what they know about gamification. Alongside Agate Level Up’s own gamification experts, the circle of chairs formed helped to make sure that everyone had a chance to ask as many questions as they needed.
“The color-coded focus groups are very effective,” said Mr. David from Opus Management Indonesia, an organization for company training and development. Also disclosing how great it is that gamification can impact e-learning so positively where it was before, “So dreadfully boring, the learners would die of boredom before they even finish the course.”
Another feedback is from Mr. Neil, a consultant specializing in corporate training who was cleared of all his doubts and misconceptions about gamification and game-based learning. “Gamification serves to be an amazing supplement and boost to many aspects of training even if it does not encompass the training as a whole.” Said Mr. Neil whereas he previously thought that game-based training are a full hands-on replacement.
By the end of the day, the many participants interviewed were very happy with the event. Especially after experiencing themselves the effectiveness of Levio as an e-learning supplement, and having a try at Agate Level Up’s Crane Simulator VR.
Many said that they are looking forward to what gamification could bring to the table in the future and some, in fact, craves for a more in-depth sharing of this topic for future events. Truly a missed opportunity should one have been invited but could not attend the event. But expect more and better such occasions from Agate and Agate Level Up.
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